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	<title>Comments on: A New Hobby &#8211; Ruby (not the jewel)</title>
	<atom:link href="http://www.jtmitchum.com/blog/2006/04/28/a-new-hobby-ruby-not-the-jewel/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jtmitchum.com/blog/2006/04/28/a-new-hobby-ruby-not-the-jewel/</link>
	<description>Practicing mental indigestion daily</description>
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		<title>By: Phil</title>
		<link>http://www.jtmitchum.com/blog/2006/04/28/a-new-hobby-ruby-not-the-jewel/comment-page-1/#comment-199</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Mon, 01 May 2006 07:14:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.jtmitchum.com/blog/2006/04/28/a-new-hobby-ruby-not-the-jewel/#comment-199</guid>
		<description>I actually was chatting it up with a fellow computer geek at work today, he was filling me in on this Ruby scenario, he had worked with it a little bit and said it was pretty impressive at how automated it appears to be as far as object creation. I was telling him about what you said for gaming, he said he had heard of something, but nothing concrete.


Mmmm... to be continued.

I&#039;d love to see integration between the directx libraries and this ruby code... Wow. At the speed or just under C? Phew... DirectX is fun as hell though, once you nail the basics of rendering.</description>
		<content:encoded><![CDATA[<p>I actually was chatting it up with a fellow computer geek at work today, he was filling me in on this Ruby scenario, he had worked with it a little bit and said it was pretty impressive at how automated it appears to be as far as object creation. I was telling him about what you said for gaming, he said he had heard of something, but nothing concrete.</p>
<p>Mmmm&#8230; to be continued.</p>
<p>I&#8217;d love to see integration between the directx libraries and this ruby code&#8230; Wow. At the speed or just under C? Phew&#8230; DirectX is fun as hell though, once you nail the basics of rendering.</p>
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		<title>By: jtmitchum</title>
		<link>http://www.jtmitchum.com/blog/2006/04/28/a-new-hobby-ruby-not-the-jewel/comment-page-1/#comment-189</link>
		<dc:creator>jtmitchum</dc:creator>
		<pubDate>Sun, 30 Apr 2006 07:03:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.jtmitchum.com/blog/2006/04/28/a-new-hobby-ruby-not-the-jewel/#comment-189</guid>
		<description>Someone is working on a language for gaming that utilizes ruby. &lt;a href=&quot;http://shattered.hastilymade.com/&quot; rel=&quot;nofollow&quot;&gt;Shattered&lt;/a&gt; is being developed for exactly that purpose. 

Also, past complaints about Ruby being slow may be greatly quieted when YARV comes out. (Yet Another Ruby Virtualizer). It purports to speed up ruby 10 to 20 times faster which brings it in to the realm of python speeds. Of course, any compiled language should operate faster than any scripted language, so C and the like should always be faster for operations that benefit from compilation. 

However, in many cases, 100 lines of C are often compounded into a line of Ruby... the idea is to make programming more enjoyable.. faster feedback. 

For those who demand C speeds, Ruby integrates C libraries very well. That&#039;s what I know for now!</description>
		<content:encoded><![CDATA[<p>Someone is working on a language for gaming that utilizes ruby. <a href="http://shattered.hastilymade.com/" rel="nofollow">Shattered</a> is being developed for exactly that purpose. </p>
<p>Also, past complaints about Ruby being slow may be greatly quieted when YARV comes out. (Yet Another Ruby Virtualizer). It purports to speed up ruby 10 to 20 times faster which brings it in to the realm of python speeds. Of course, any compiled language should operate faster than any scripted language, so C and the like should always be faster for operations that benefit from compilation. </p>
<p>However, in many cases, 100 lines of C are often compounded into a line of Ruby&#8230; the idea is to make programming more enjoyable.. faster feedback. </p>
<p>For those who demand C speeds, Ruby integrates C libraries very well. That&#8217;s what I know for now!</p>
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		<title>By: Phil</title>
		<link>http://www.jtmitchum.com/blog/2006/04/28/a-new-hobby-ruby-not-the-jewel/comment-page-1/#comment-188</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Sun, 30 Apr 2006 02:05:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.jtmitchum.com/blog/2006/04/28/a-new-hobby-ruby-not-the-jewel/#comment-188</guid>
		<description>Terrible pun. I remember you mentioning this rubyism. I&#039;m incredibly interested to find out what it has in store, from what I&#039;ve been told so far, it sounds drastically workable to applications of which it&#039;s designed for.

I think it still lacks the language to create a worthwhile game... perhaps thats my biggest problem, but for information and the presentation thereof, it sounds extremely timesaving and business sensible.

definitely a place to keep your finger on.</description>
		<content:encoded><![CDATA[<p>Terrible pun. I remember you mentioning this rubyism. I&#8217;m incredibly interested to find out what it has in store, from what I&#8217;ve been told so far, it sounds drastically workable to applications of which it&#8217;s designed for.</p>
<p>I think it still lacks the language to create a worthwhile game&#8230; perhaps thats my biggest problem, but for information and the presentation thereof, it sounds extremely timesaving and business sensible.</p>
<p>definitely a place to keep your finger on.</p>
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